It’s not strange that most people fail to mention that one of the hurdles with Virtual Reality is that it makes you feel sick. I suspect that this information could derail the release and development of the oculus, something that could really hurt investors.
Regardless, I’ll say that virtual reality was pretty cool, at least, for the short time I could enjoy it.
I was able to do a private demo of a DK2 rift at FSU because I was in the right place at the right time. With no limit, I was able to leisurely explore the virtual world that the rift delivers. After about five minutes of basking in the stereoscopic full optical view technology I began to feel nausea and discomfort. I was experiencing cybersickness for the first time, and strikingly quickly too. I pushed myself a little, trying to stay to in VR, but I had to stop pretty soon because of the bad reaction my mind was having as a result of perception overload. Taking off the Rift did not improve my symptoms. The nausea lingered until the next day and was similar to the nausea brought on by spinning around.
Hopefully somebody can figure out how to fix this major issue.
I’m sure I’m not the first to think that VR won’t become marketable until this effect is controlled.
in the meantime, perhaps you could write a book about a world in which competitive VR gaming requires the assistance of “endurance drugs” to allow for prolonged play.
Not that crazy though, huh.